Down with pots!

Damn them all to hell!

Damn them all to hell!

By the Gods, I’ll quaff no more.

I’ve been having a small discussion on my last YouTube video about hoarding potions, scrolls, and the other sorts of temporary power-ups you tend to collect in most CRPGs. It seems that I’m not alone in saving all of these for some perceived future battle, in which I’ll need to use them all to overcome a particularly nasty fight. However, what usually happens is I simply never use them, and by the end of the game have a huge, mostly obsolete stack of low-level stat boosting and emergency stuff. For the sake of convenience, I’ll just say “potions” here, though I also mean things like healing scrolls or anything else that either grants a temporary bonus or is considered an “emergency” item, such as a healing or mana recovery potion.

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On Sublime Videogames: Games for All Ages

On the Sublime is a classic treatise, apparently wrongly attributed to Longinus, that has long been one of my favorite works of literary and rhetorical criticism. Essentially, what the author wants to do is figure out why some works of poetry, or prose, for that matter, are sublime. What exactly the author means by the term “sublime” is, of course, most interesting to academics and of little interest to anyone else. For our purposes, though, I will merely point out a few characteristics the author attributes to the term:

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Underground

Lately, I’ve been reading a fabulous book called Comics: A Global History, 1968 to the Present. I thought I knew a lot about comics, but, as I learned after just skimming this thing, my knowledge is almost totally myopic–that is, I know something about the D.C. and Marvel superhero comics of the 80s and 90s…but there’s a whole world of much more interesting comics that I didn’t even know existed. Yes, I was of course aware of R. Crumb and so on, but had no idea that such incredible work was being done with comics in France, Italy, Spain, and Britain. Furthermore, although I was familiar with the term “manga” and Japanese comics, I have an all new appreciation for it after reading this book.

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Rogue Lifter Blog: Introducing the game

Crates and turrets!

Crates and turrets!

It’s been awhile since I’ve done any blogging, mostly because I’ve been doing lots of work with Unity, Blender, Photoshop, and, er, Mount & Blade. This time around, I decided to revisit one of my earlier projects, the game Thrust Lifter, but make some decisive changes. First, I wanted the levels to be procedurally generated, with random terrain. Second, I wanted to use Unity physics to implement the thrust component of the Thrust game–picking up and depositing crates in loading zones. On a more basic level, I wanted to explore Unity’s 2D engine and increase my knowledge of Blender and Photoshop for making models and graphics.

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Matt Chat 237: Brenda Romero on Learning with Videogames


In this episode, Brenda talks about using videogames and board games to teach kids about history. Then she talks about how crazy it is that hardly any of us–including pro game developers!–knows anything about the people who actually made our favorite games. Thankfully, there’s always Matt Chat!

Support Matt Chat with Patreon–it’s the best way to support the YouTubers you love.

Other links mentioned in the show:

  1. Matt’s Easter Egg Hidden Object game
  2. From Where She Dreams
  3. Everything kickstarter
  4. Sacred Fire RPG

Download the mp4 here.