One of the most common (if annoying) gibes I get when I talk about gaming in an academic context is that there’s nothing culturally or rhetorically significant about these things as a medium. They’re just games. The very idea that games might exert some kind of influence on us beyond just eating up our free time is beyond most people. The most common retort is “yeah, but they make more money than Hollywood,” but I’d be the first to agree that money and popularity are insufficient grounds for studying something academically. No, what we chiefly need is to acknowledge their influence on our lives, and take at least some responsibility for that influence on us and our fellow human beings on this planet.
Monthly Archives: April 2014
Matt’s Easter Egg Hidden Object Game
Matt Chat 236: Brenda Romero on Sexism in the Games Industry
In this episode, Brenda Romero, the Gloria Steinem of the games industry, zeroes in on the key problems facing women gamers and developers: sexism, sexism, and more sexism. Booth babes, chain mail bikinis, and lack of healthy avatar options are all just symptoms of a much broader problem.
Warning: I’ve done my best to censor out the adult language in this episode, but my apologies if any managed to slip through.
The T-shirt I’m wearing in this episode is my own sad creation. Want one? Get it from Zazzle.
Download the mp4 here.
Matt Chat 235: Brenda Romero on Sex and Violence
In the third segment, Brenda talks about Dungeons & Dragons Heroes, Playboy: The Mansion. Brenda shares her thoughts, regrets, and life experiences working on these games, as well as her general thoughts on gamer stereotypes and the political side of the industry.
Download the mp4 here.