In this episode, Chuckles talks about 2400 A.D., which didn’t sell well despite some innovative design decisions. We also chat about virtual reality and the cool projects Chuck is doing for Disney and other amusement parks.
Download the mp4 here.
In this episode, Chuckles talks about 2400 A.D., which didn’t sell well despite some innovative design decisions. We also chat about virtual reality and the cool projects Chuck is doing for Disney and other amusement parks.
Download the mp4 here.
I don’t often think about the future of games with much excitement, the interesting frontiers have more to do with creativity than technology, but Chuckles’s enthusiasm for the future of entertainment engineering was somewhat infectious.