Gamer Regret? No way, man.

Dani Bunten Berry, the famous designer of M.U.L.E. and The 7 Cities of Gold, is often quoted as saying, “No one ever said on their deathbed, ‘Gee, I wish I had spent more time alone with my computer.'” I see this as an early example of what we’ve come to call “gamer regret,” that is, the kick-to-the-belly feeling you get when you realize that you’ve spent 562 hours playing Civilization V. When you figure out all the math, you realize that you may have spent months of your life engrossed in a videogame. “Oh, man,” you say, “I feel so awful to have wasted all that time doing something so stupid! I could have spent that time with my family, or learning a foreign language, exercising…” You get the point. These feelings are reinforced by our “helpful” loved ones, who may be fond of saying things like, “If you spent as much time doing X as you did playing that stupid game, you’d be rich/successful/famous/holy now.” It all boils down to not doing whatever it is you (or other people) think you ought to be doing with your free time.

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What are Your Favorite Roguelikes?

I’ve been having a lot of fun playing all manner of Roguelikes as I gather footage for my interview with Glenn Wichman. I knew there were lots of them, but I’m frankly stunned at the productivity of the roguelike community. Most of us have probably heard of the major roguelikes–ADOM, Angbad, Crawl, ToME, Larn, and, of course, NetHack, but that’s just scratching the surface. Roguebasin lists over 800 in 25 subcategories!

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Anonymity, or, Why I Don’t Wear Coveralls

Lately, I’ve been having some thought-provoking discussions on Twitter about internet anonymity, mostly in the context of the infamous RPG Codex. I’m someone who teaches and studies rhetoric, which is essentially the art of effective discourse (pretty much any type of communication but straight out formal logic–and some would even count that). Naturally, I have an interest in how a factor like anonymity affects what we’d call the “rhetorical situation.” All else being equal, if Speaker A is wearing a mask, does that make him more or less convincing than Speaker B, who is clearly not afraid to show his face? More to the point, does wearing a mask make you more or less honest when giving your opinion?

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CRPG Anxieties

I’ve been teaching a rhetoric of pop culture class this semester. Instead of focusing on videogames, I’ve been focusing on another of my favorite pop culture phenomena–the zombie. One of our textbooks is by Kyle Bishop, whose book American Zombie Gothic earned him a PhD. One of the most fascinating aspects of his argument is that horror films are a “barometer” of our cultural anxieties and a panacea; a sort of displacement therapy. It’s been awhile since I read Freud’s Interpretation of Dreams, but apparently dreams work something like this: (a) You get stressed out over something that you’re just not ready to cope with, such as a good friend trying to sleep with your wife. The thought horrifies you, so you try to repress it. (b) At some point that day, you see a shark documentary. (c) That night, you dream that you’re out swimming with some dolphins, and suddenly one of them turns into a shark and starts pursuing you. Thus, your subconscious mind has put together an allegory for you–the dolphin turned shark is your friend who is trying to “kill you” by possibly destroying your family. Take this concept, apply it to a cultural rather than individual level, and you can see how we might find it easier to deal with zombies on the screen than dwell on the real possibilities of pandemic, economic collapse, or our prisons “overrunning” with deadly pot smokers.

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Why Patreon?

As you probably know by now, I’ve decided to take the advice of several Matt Chatters and set up my own Patreon page. Patreon is still new enough to elicit more head scratching than enthusiasm at this point, but I think once you understand it, you’ll agree that it’s a better way to support folks like me than PayPal or Kickstarter. Here are my thoughts on it.

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Matt Chat 225: Glenn Wichman on Rogue

This week’s episode features Glenn Wichmann, co-creator of Rogue–one of the most important and influential role-playing games ever. We talk about how he learned the ropes, met up with Michael Toy and others, and ended up making the game that started an entire genre of “roguelike” CRPGs–that’s still going strong decades later!

See Matt’s ale List and Recommendations here.

Download the mp4 here.

Matt Chat 224: Dungeon Keeper (Retrospective)

Sure you love CRPGS…But have you ever wondered what it’d be like to be the mastermind behind those dungeons you love exploring? To be the evil warlord yourself? In 1997, Bullfrog Productions gave us that chance in the form of Dungeon Keeper, an awesome DOS game that became a cult classic.

Buy the game here and support Matt Chat at no extra cost to you. It’s only $5.99!
http://www.gog.com/game/dungeon_keepe…

Download the MP4 here.

Sigh…The cool kids finally get it.

It really sucks when something you’re passionate about–and have to constantly defend to family, friends, and possibly a shrink–goes mainstream. Suddenly, you’re surrounded by people who normally wouldn’t glance in your direction giving you something like…What is that weird sensation you get sometimes–respect? “Oh, that guy was into classic games a long time before anyone else. I think he even has a Commodore 64 and an Apple II!” You’re probably put off by this unusual attention, but just as you’re warming up to the idea that–hell–maybe you are somewhat worthy of the veneration, along comes that bastard Mr. Kewl Dawg.

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Matt Chat 223: Seth Robinson on Dink Smallwood

What did the author of the most famous BBS door game of all time do after the decline of the BBS? This week I’m back with Seth Able Robinson to chat about Dink Smallwood, a satirical CRPG that became a cult classic among PC gamers. We also chat about his other projects, which include Teenage Lawnmower and Funeral Quest.

Download the episode here.