Matt Chat 248: Robert Sirotek on Stones of Arnhem

In this final segment, Robert opens up about Wizardry 8 and the legal morass Sir-Tech found itself in with Andrew Greenberg. We also chat about the infamous Stones of Arnhem project and a programmer who became unhinged after it lost funding.

New underworld game: http://www.gamespot.com/articles/new-underworld-game-in-the-works-for-pc-dev-promises-not-to-mess-with-original-formula/1100-6420836/

Sheltered Kickstarter project: https://www.kickstarter.com/projects/29211325/sheltered

Felipe’s RPG book:
http://www.rpgcodex.net/forums/index.php?threads/what-is-this-all-about-faq.91588/

Support Matt Chat with Patreon–it’s the best way to support the YouTubers you love: http://www.patreon.com/blacklily8

Download the mp4 here.

Matt Chat 247: Robert Sirotek on Bane of the Cosmic Forge & Jagged Alliance

In this installment, Robert and I chat about Douglas Bradley’s Bane of the Cosmic Forge, Ian Currie’s Jagged Alliance, and how Hollywood screwed up the games industry. We also chat about why Sir-Tech left the industry in the face of massive consolidations.

Support Matt Chat with Patreon–it’s the best way to support the YouTubers you love: http://www.patreon.com/blacklily8

Download the mp4 here.

The Ideology of the Games Industry

It’s hard to believe that Horkheimer and Adorno’s landmark essay The Culture Industry: Enlightenment as Mass Deception was written as far back as 1944. If you haven’t read it, I suggest you use the link here to check it out. While I certainly don’t agree with everything in it–it seems to leave me with a feeling of hopelessness rather than empowerment–some of their criticisms really strike a chord with me. I thought it’d be worthwhile to make some connections between their essay and the “games industry.” My point for doing so is that the “games industry” is seemingly unabashedly committed to ally with a purely capitalist ideology–that is, to openly admit that the whole affair is driven only by profits, catering solely to the lowest common denominator, content to reify the status quo and all its inequities, and completely uninterested in producing anything resembling art in the fine arts sense or criticism in any sense. I know many game designers who do aspire to do much more than provide cheap, soulless amusement for the masses, but their aspirations are as worthless as the games they make instead.

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Matt Chat 246: Robert Sirotek on Wizardry 1-5

Robert Sirotek, co-founder of Sir-Tech, returns this week to give us the behind-the-scenes stories of the first five Wizardries. How did the collaboration between Andrew Greenberg and Robert Woodhead work out? How did Brenda Brathwaite work her way up from hot line operator to game designer? And what was up with the insane difficulty of Wizardry 4?

Support Matt Chat with Patreon–it’s the best way to support the YouTubers you love: http://www.patreon.com/blacklily8

Brazil’s answer to Matt Chat?
https://www.youtube.com/watch?v=516c6TqzPbA&feature=youtu.be&t=15m49s

Player’s Primer of Ark
http://rpg.drivethrustuff.com/product/131260/Players-Primer-of-Ark

Massive GOG Sale:
http://www.gog.com/?pp=12f0de3dc76e067d21ed85125716e02e9f1e69f0

Download the episode here.

Matt Chat 245: Robert Sirotek on Wizardry

In part 2, Robert talks about Wizardy’s creation, evolution, and reception. We also chat about copy protection (and the benefits of piracy!) and Richard “Lord British” Garriott. Who influenced whom?

Download the episode here.

Support Matt Chat with Patreon–it’s the best way to support the YouTubers you love: http://www.patreon.com/blacklily8

Matt’s GOG affiliate link:
http://www.gog.com/?pp=12f0de3dc76e067d21ed85125716e02e9f1e69f0

Frayed Knights Greenlit on steam!
http://steamcommunity.com/sharedfiles/filedetails/?id=92946846

The Matt Chat Gold Box Special

Only you can get this video into production.

Only you can get this video into production.

I announced in this week’s episode a project I’ve had incubating for some months now–a lengthy special feature covering my favorite CRPG franchise–the one that got me started in this business. Of course, I’m talking about the Gold Box series. It’s been awhile since I’ve played them, but I have played almost all of them from start to finish on my trusty ol’ Commodore 64. I’ve also recently had the pleasure of interviewing several key folks on their design teams. In short, I love this series, and I think (and from what I’ve gathered from my informal polls of you guys), a feature on them is just the sort of bait I need to grow the show.

You see, this special won’t get made unless (or, hopefully, until!) I reach 25,000 subscribers on YouTube. I need to grow the show for various reasons, but the main one is attracting a steady stream of designers and other professionals to be my guests. The bigger my audience, the more likely I am hear to a big fat “YES!” to my requests to have them on. Matt Chat has its fans, but, sadly, the numbers just aren’t as appealing as they could be.

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What’s my Type?: Thoughts on a New Gaming Keyboard

I finally get fed up with the hair, bugs, eye lashes, and various toxic waste that had been building up in my Saitek keyboard for the past–decades???—and tossed it. Now I’m in the market for a new one, and preferably sooner–the silly HP Wireless thing I’m using right now came with my PC and doesn’t even have real keys to type on. UGH!

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