This week’s show is a review of a turn-based 4x game called Endless Space, a “Civ in space” game by a French developer.
Download the mp4 here.
This week’s show is a review of a turn-based 4x game called Endless Space, a “Civ in space” game by a French developer.
Download the mp4 here.
Feargus is back one final time (for now!) to chat about Obsidian. We talk about the behind-the-scenes drama with these titles before getting into Dwarves, a game based on Snow White that was cancelled after a year of production. We wrap up with a discussion of being a boss, and how to reject somebody’s ideas without making an enemy.
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Download the mp4 here.
Feargus returns in part 3 of my 4 part interview. In this segment, we talk about the collapse of Black Isle in the wake of some questionable decisions on the part of Fargo and other execs–Interplay Sports, Engage, losing the D&D license, and some bad bets on consoles (Sega Saturn, anyone?). Despite the passage of time, Feargus is still quite emotional, and you can’t help but wonder what might have happened if the leadership had listened to him.
Games covered include Planescape: Torment, Fallout 3, Baldur’s Gate III, and Icewind Dale.
Download the mp4 here.
It’s a Matt Chat double header weekend!
In this segment, Feargus talks about his early days, starting off as a Quality Assurance guy and flying up the ranks to full-fledged producer. We chat about the Shattered Steel game, Baldur’s Gate (a name that Feargus came up with!), and a bit about Fallout.
Download the mp4 here.
Feargus Urquhart is the CEO of Obsidian Entertainment and one of the all-round coolest dudes in the videogame industry. In this first installment of our epic chat, Feargus and I talk about South Park, Pillars of Eternity, the planned sequel, and a zombie Western game that is possibly in the works…He also draws a line between the Skyrim fan and the potential audience of Pillars of Eternity. There’s a line in the sand for console vs. PC CRPG fans.
Download the mp4 here.
This episode features a review of Larian Studios’ Divinity: Original Sin game. This project was funded by Kickstarter last year and represents one of the first great achievements of that funding method.
Don’t own the game? Want it? Get it with this link, and I’ll get a kickback at no extra cost to you!
Download the video here.
*** Warning: This video contains vulgar language. ***
Yerzmrey returns one final time to talk about some games he made for the ZX Spectrum, his favorite chiptune and mod composers, and advice for aspiring musicians.
Download the mp4 here.
In this episode, chiptune maestro Yerzmyey talks about making music on Atari computers. We also chat about ZX81 music and how he composes his tunes.
NOTE: Yerzmyey himself has been reading the comments on these videos, so feel free to ask him any questions you have about his music or his platforms of choice. Check out his awesome music (for free!) here.
Download the mp4.
Back in 1954, a psychiatric whistle blower named Fredric Wertham published a book called Seduction of the Innocent, which made all sorts of alarmist claims about the comics book industry. Unbeknownst to the general public, the supposedly kid-friendly world of comics was anything but, and were, in fact, dripping with filth and the vilest of themes, including excessively graphic violence and sexual obscenities.
While some of his claims seemed questionable then and now (Superman as a fascist? Batman and Robin as lovers?) Wertham did a marvelous job drawing the public’s attention to some of the worst excesses of the comics industry. The comics industry responded by adopting a “Comics Code” sanitizing regime that threw the baby out with the bathwater. These efforts stunted the American comics book industry, which soon lagged behind other countries in terms of art and themes. Serious comic book authors in this country either went underground, gave up, or produced childish, squeaky-clean stories purged of meaningful content.
My point is not that the comics industry needed no regulation–simply that the reaction went much too far, and ended up stifling creative freedom in the process. And, if we’re not careful, the same thing–if not worse–is about to happen to American video games.
This week is all about music, but not just any music. We’re talking about chiptunes, Atari 8-bit, and Amiga music with musical composer Yerzmyey.
Check out Yerzmyey’s awesome tracks here:
http://yerzmyey.i-demo.pl/
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http://www.gog.com/?pp=12f0de3dc76e067d21ed85125716e02e9f1e69f0
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Download the mp4 here.